It works similar to the Billboard object in that it will always face the camera and the size of the text as it appears is not dependent on how close the object is to the camera. The Firefly Node Text object lets you insert 2D text within the 3D scene. It uses a CLOD (Continuous Level of Detail) algorithm which updates the indices for each patch based on a LOD (Level of Detail) which is determined based on a patch's distance from the camera. The Firefly Node - Terrain object is capable of very quickly loading terrains and updating the indices at runtime to enable viewing very large terrains. The Firefly Node - Static Mesh object isn't static as in not able to move its just static as in not containing any animations, most of your 3d objects will be static meshes. The Firefly Node - Primitive object is capable of very quickly creating a mesh in the shape of standard objects such as cubes, spheres, arrows, tubes cones, cylinders and planes. The different types of Effectors are 'Attraction', 'Fade-Out', 'Gravity', 'Rotation', 'Scale'. An Affecter is something located at a X,Y,Z position within the scene and will affect particles generated by the node object in different ways. What is actually emitted is similar to a Billboard node object.Ī Particle System Node also can one or more Effectors. These types describe the shape of the emitter. A Particle System node can be one of these types: Point, Box, Sphere, Animated Mesh Node, Cylinder, Mesh, Ring. With the Firefly Node - Particle System you can insert a particle emitter into the scene. Any Material (from the Material Cache object) that has its 'Lighting' setting set to true/on (which it is by default) means that it requires light to be rendered in some color other than black. The Firefly Node - Light object places various light sources such as spot lights or directional lights in your scene, Lights are often needed to brighten up a scene. For example you could have players mark an area in your world and put a dummy node there and use its values in your calculations. The Firefly Node - Dummy object isn't really an object at all, in fact it isn't anything and you will never see it in through the Node Camera, but it's incredibly useful for holding data. It is usually used for explosions, fire, lens flares, particles and things like that. The Firefly Node - Billboard object is like a 3D sprite: A 2D element, which always looks to the camera. When the animation takes place, it calculates what Position, Scale, and Rotation each Joint should be set to at a given frame by working out each difference between the last and next Key Frame. So, an Animated Mesh might have many Joints, and each Joint can have many Key Frames of a Position and/or Scale and/or Rotation type. An Animated Mesh is animated across a number of Frames by calculating the position, scale, and rotation of the mesh's Joints using each one's collection of keyframes across those Frames. With the Firefly Animated Mesh node you can insert an animated mesh into the scene. The Firefly Movement object is one of the most important objects in the Firefly set as it helps you move all your other nodes around. Most node objects require one or more materials to render something other than a gray mass in the scene. A Material has an Index that it resides at within a Material Cache object, and it can also have a name. The Firefly Material Cache object represents and acts as an array of Materials. The Firefly Image object puts images inside your 3D world useful for backdrops for all that User Interface information you have. The Firefly 2D Text object puts 2D text inside your 3D world useful for things like names above heads and other User Interface information Through this system, split-screen effects can be achieved, but usually the Engine object and your singular Camera will both be at the same point on the frame and both be of the same size. It works similarly to how the Engine object works, except the area covered by the Camera object dictates where to draw the scene to (through the camera). The Firefly Node Camera object is necessary to draw anything to the frame. The area covered by this extension dictates the resolution of your 3D scene. First, you should add one to the frame and then resize it to cover the frame. The Firefly Engine object does almost all the work within these set of extensions. All using the same kind of Properties, Actions, Conditions and Expressions methods you use for 2D projects in Fusion. Now you can build First Person Shooters, Third Person Adventures, 3D Puzzle Games and more. 2.2.3.1.1 Enter Fixed Value of an Firefly Node (0 for none)Ī brand new set of objects to power your Clickteam Fusion 2.5 Standard or Developer with the ability to leverage the event editor to build your own 3D games and apps.2.1.6 Has collided with a particular node.
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